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Welcome to 2014
Yeah, I know January is already (almost) over without an update from me. I’m just busy. Very busy. (More on that later). I’m *almost* done the fourth book in the Lazy Designer series… just finishing up final edits on that over the next couple weeks. For now, instead I’m just going to post a few links: 1. I found this interesting article on rapid prototyping… there’s some fairly cool ideas in it: http://devmag.org.za/2014/01/08/rapid-game-prototyping-tips-for-programmers/ 2. I have started curating a list of links about “writing for videogames” and such that I find. Or not. We’ll see. But for now, the start of it, is here. 3. I created a new portal…
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127 750 Words
Another hasty update, still hammering away at finishing the rough draft of the latest novel before I lose the bulk of my writing time for this school year. As the title probably suggests, I am sitting at about 127 750 with 8 chapters remaining to write. Doing the rough maths in my head, and considering that I always overwrite and hence draft 2 will be smaller than the rough draft, I think the final product will be about 140 000 words, which is significantly longer than the first novel in the series. I am tempted to chop the two novels into three, as there’s a fairly natural progression point where…
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Update and a Happy New Year
Belated Happy New Year! The reason for the delay is that I’ve been busy with family stuff over the holidays and a new programming project that I’ve been working on. Generally, to relax, I tend to write software whenever I take a bit of a break from writing. Yeah, I’m that weird. Anyways, I just want to thank everybody out there who has taken the time to read the stories I’ve had published recently. I really appreciate this (and if you missed any, check out this list). I also want to thank everybody who has bought copies of my Lazy Designer game design books. As some of you know these…