Brent Knowles

Video Game and Roleplaying Design Tips and Content from former BioWare Lead Designer

Brent Knowles
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  • 🪓Raiders of the Serpent Sea
  • Bio
  • Stories
  • Blog
  • Make Games
  • Start Game Design Career
  • News
  • 🪓Raiders of the Serpent Sea
  • The Lazy Designer

    Pee Happens

    June 3, 2010 /

    Overview Loading screens that cover area transitions or save/loads are seen by many as a bad thing mainly because if they are long they take the player out of the game. This is true. But when they are inevitable, they should be leveraged in such a way that they become an advantage and not more of a disadvantage. Making the Most of Load Screens Sins of a Solar Empire has long load times when reloading a savegame (otherwise its a responsive RTS space colonization game). On the load screen it displays useful text describing how to improve gameplay… I like these load tips — they are a good way to…

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