Tag Archives: Prototyping

The Long Dark

Instead of talking (just) about my prototype work, I’d like to mention a Kickstarter for a former coworker. Dave Chan was the sound guy for a significant portion of my time with BioWare and he’s joined Hinterland games to make THE LONG DARK: a first-person post-disaster survival simulation set in the Northern wilderness. How far […]

Lazy Designer Book 2

The second book in the Lazy Designer series is now available. This title explores how to build designer-powered game engines and pipelines as well as prototyping and testing. It can be purchased from Amazon. Later in the year I will make it available on other sites as well (Kobo, Nook, iOS, et cetera). A section […]