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Update on the Prototype
Well I suggested a couple days ago that I would stick to a schedule, for my blog postings and I don’t want to disappoint in the first week. That said, I’m quite far behind for today’s work, so a short update must suffice: I’m only spending a couple hours a week (at best) on the game prototype and primarily, for the last month or so, I’ve been researching various art solutions and doing some on-the-job training. Which basically means I’ve been creating ugly art for various prototyping ideas — primarily on the level design front. I’ve got some ideas to rapidly — and procedurally — generate some of what I…
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Learning Blender
When I take a rare break from summer vacation fun and writing novel #6, I’ve been continuing work on my game prototype or, to be entirely accurate, I’m learning modeling/texturing and animating and other art details. Basically I need to generate placeholder models in my prototypes and I figured I’d dive into the whole art creation aspect. It has been interesting so far. I don’t plan to do the art for the game myself (if I take the prototype past prototyping), but I think it’s important for me to better understand all the performance implications of different modeling and texturing solutions. This is all beyond any of my experience with…
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Lazy Designer Book 2 Rough Draft Complete
So I have finished the rough draft for the second book in the Lazy Designer series. I’m going to take a couple days off from it and get back to some stories that have been pestering me to be written. Editing will start next week. The current length is 46 000 words. The first book was about 22 000 words. One of the main things I will be doing during editing will be trimming some of the fat from the book and reorganizing the chapters (they are too long right now and need to be subdivided). Despite the doubling in size I intend to release it at the same price…