Brent Knowles

Video Game and Roleplaying Design Tips and Content from former BioWare Lead Designer

Brent Knowles
  • Bio
  • Stories
  • Blog
  • Make Games
  • Start Game Design Career
  • News
  • 🪓Raiders of the Serpent Sea
  • Bio
  • Stories
  • Blog
  • Make Games
  • Start Game Design Career
  • News
  • 🪓Raiders of the Serpent Sea
  • The Lazy Designer

    Creating Emotion in Games – Guilt as Gameplay Mechanic

    May 12, 2010 /

    The Day My Horse Died There’s a drive from several studios in the videogames industry to start building emotional experiences, hoping to hook player’s into storylines and franchises by using more sophisticated storytelling methods. Many of these, like the detailed movie-eque conversation systems that the Mass Effect franchise use have achieved significant strides in this area. But even in a longer developed industry like movie making, ‘creating emotion’ is still very difficult. Drama can become melodrama — a scene that should make a person cry, might evoke laughter instead if mistimed. And at the end of the day some people just like different things than others — when I went…

    read more
    Brent Knowles 2 Comments

    You May Also Like

    Table of Contents – Lazy Designer: How to Start a Career in Game Design

    June 1, 2013

    Game Design Scripting — Free Excerpt

    June 5, 2013
© 2026 Brent Knowles Raiders of the Serpent Sea Press Kit
Ashe Theme by WP Royal.