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Videogame Design Documentation
Overview Documenting a game’s design is a challenging process. During my time with BioWare many approaches were attempted but a standardized process was never found that worked for all projects, all the time (though this may have had more to do with various projects being unable to fit new documentation schemes into their stage of development than any flaw in the documentation attempts). This section will summarize what worked a bit and why and why no documentation attempt ever really succeeded completely. A Wiki The documentation system I most prefer is using a wiki. With a wiki all team members can easily access up to date and relevant information. Advantages:…