For over ten years, Brent Knowles worked as a designer with the RPG game developer, BioWare. Along the way he wrote dialog, scripted levels, wrote design docs and ended up being a Lead Designer on Neverwinter Nights and Dragon Age. He also learned a few things.
The ‘Lazy Designer’ is a collection of his posts related specifically to gaming or game development. These posts are snippets of what will become larger, more detailed chapters — Brent is keeping these posts relatively short to facilitate consumption on the web.
Book 1 – Getting Started
Getting into the Gaming Industry
Getting Hired in the Game’s Industry — Technical Skills
E-mail Etiquette the CC vs BCC
Sorry I can’t read your story
Loving the Crunch
When People Ignore Email
Game Development Positions Part 1 – Design
Providing Useful Feedback
Book 2 – The Second Game
Book 3 -In Between Projects
Book 4 – Specialists
Give them tools
Creating Emotion in Games – Guilt as Gameplay Mechanic
Hidden Features versus Growing Features
Videogame Level Design
Writing Videogames — Getting the Job
Do Gamers Want Dungeons?
Book 5 – The Manager
The Design Manager
You are Not Smarter Than Them
Videogame Franchises… the slow death?
Pay Pal – Use it please
Harnessing Change and Responding to Change
Building a Team – Passion
Main, Unsorted List
[catlist name=the-lazy-designer numberposts=100 order=asc]
All posts are copyrighted by Brent Knowles 2009-2010. Excerpts may be posted elsewhere without permission though attribution would be appreciated. Full posts should not be duplicated, without permission.