Former lead designer at BioWare (Dragon Age: Origins, Neverwinter Nights). Creator of Raiders of the Serpent Sea.


  • James Paten

    Lol For those of us who aren’t as brushed up on our European languages as we’d like, could you give a brief synopsis?

  • Brent Knowles

    Basically he was talking about how we (the BioWare designers/programmers) liked the idea of the adaptive AI in theory but were more concerned with combat having variety and being interesting. We didn’t want to create instanta-kill encounters.

    I remember taking some of his research though and using it to craft “benchmarking fights” for Hordes of the Underdark. I tweaked the AI and pitted them against the adaptive AI and measured how well they performed — those scripting tweaks that made for smarter combat moves, I kept. The player never fought the adaptive AI directly, but I used it to help test the AI they did fight.

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