Daily Archives: July 7, 2011

Designing Frustration (Part 3)

Part 3 In the first parts of this discussion on Designing Frustration I suggested that frustration can lead to player satisfaction by enabling them to resolve difficulties (frustrations) in their game. Effectively if a frustration is implemented correctly and in a solvable manner, more gameplay is introduced. Emotional Narratives and Frustration I’ve touched on this […]