Daily Archives: July 3, 2011

Designing Frustration (Part 2)

Part 2 In my first post on Designing Frustration I suggested that some frustrations (in life or in games) are good things. Well-designed frustrations compel us to remove them. In this post I’m going to focus the discussion on game design, specifically role-playing game (RPG) design. What are Frustrations Game frustrations should lead to in-game […]