Daily Archives: July 16, 2010

The Design Manager

Overview Most of this chapter on being a design lead on a game development project will delve into specialized design topics detailing how to go about planning the projects that you’ll lead the design effort on and tips for designing areas, creatures, and storylines. But in this section I’ll discuss the management side of being […]

Brent Had a Meeting!

Today was my first meeting in over a year (yep, in person, with other people and everything). Those of you who worked with me at BioWare probably remember my fondnessfor meetings. So, do I miss them after such a long absence? Not really. Though this one was kind of interesting (it was at city hall) […]