Good Tidings!

I hope all is well for those of you still stumbling onto this blog. (Well, I mean I hope everyone out there is doing well, not just those who come here to read my words….)

So… I do have an announcement to make. But not today… not quite yet. Stars are still being aligned, courses charted, that sort of thing. But soon. I do have a few things to chat about today though…

After a very long departure window, I have left my position as senior technical lead at NAIT (a polytechnic in Edmonton). It was a wonderful experience that allowed me to learn many new things. Our team at NAIT (the Centre for Innovative Media) accomplished many things, including assisting with patient rehabilitation gaming software as well as VR, and AR projects. I learned a lot and really appreciate the opportunity to explore the augmented and virtual reality spaces. The largest and most intensive project we undertook was the construction of a motion capture studio — while the funding was previously secured we still had to find a home for it, build a space, acquire motion capture cameras (through procurement), and even (safely) climb ladders to install the system! I very much appreciate all the effort the team put into this. I definitely encourage studios (both local and remote) to check in with Skylar at NAIT if you want access to a 18-camera VICON motion capture lab. Rates are reasonable and the team is fantastic to work with.

Each day brought new things to learn and overall NAIT was full of awesome people to work with and many memorable experiences. But it also helped propel me to do something I have thought about a lot since leaving BioWare. At NAIT I became responsible for more aspects of management than I had in the past and tackling those tasks helped give me the confidence to start my own company. So I have.

What the company is actually going to do will have to wait for the announcement piece I’ve been alluding to over the past while, but if you are curious, you can jump onto my newsletter (where I’m also serializing my second Lazy Designer book, with a new section every few weeks). I should be able to speak more about what I am up to by the end of summer.

And I’m also doing consulting work on a videogame as well… so definitely keeping busy and I have a lot to chat about. So many exciting things to catch you all up on!

Hey there! If you would like to know more about my past experiences with BioWare and beyond, I recently did an interview over at medium with Blackbird. Check it out!

The Lazy Designer: The Next Game

So… years ago… I republished my first Lazy Designer book via my newsletter. It was well received and my frank advice on working in the video game industry connected with many readers. So I started to serialize its sequel via the newsletter as well. Then I got divorced and I forgot about the newsletter entirely. […]

Falling back…

I promise this will be a short post. Quick. To the point. The past few months have been exciting. My guiding star has been a desire to return to spending my time doing things I really love doing. Some of that is writing, but a lot of it is actually Dungeons & Dragons. Both the […]

Hoping All is Well

The truth is that I have (often) intended to write for this blog again over the past couple years but every time I tried it it seemed that there was a huge event in the world happening and that my little announcements or questions just didn’t seem that important. I am realizing that there will […]

Odyssey of the Dragonlords

Super excited to receive my copy of Odyssey of the Dragonlords. This 5e campaign was created by my former design lead… James Ohlen with help from other BioWare folk like Jesse Sky and Drew Karpyshyn. I had access to a digital copy of the material a while back and started a campaign that I am […]

NAIT’s Motion Capture Studio

A little over a year ago I joined the Northern Alberta Institute of Technology’s (NAIT) Industry Solutions as a Senior Technical Theme Lead for the Centre for Innovative Media. While we primarily focus on project work — virtual and augmented reality solutions primarily — we are also building infrastructure. Our main offering will be a […]

A Chat with Matt

This morning I had a fun discussion with Matt Barton from Matt Chat. We spent a couple hours talking about my time at BioWare (from 1999 to 2009). We discussed what BioWare was like back then, the games I used to enjoy (versus now), and my design philosophy. The interview will air sometime this weekend, […]


Last month I had the opportunity to take my kids on a week-long vacation to Iceland. I have long wanted to visit the country but was waiting till my kids were old enough to enjoy the experience. And what an experience it was! We only explored a very small portion of the country but enjoyed […]

End of Year Check-In

Hello all. Life still finds me pretty busy with chasing after my kids and work, not doing much in the way of writing. I am working on my own game in my free time, but it is too early to share details there. In terms of other updates, I left Beamdog a couple months ago […]

Summer 2018… what’s going on?

Hello. I know I’m still not updating this very often. Thought maybe I’d poke things to see if anyone is out there anymore. If I were to start posting anything more often — and I apologize, I know I’ve asked the question before — what would you like to see? Bits from the Lazy Designer […]