Tag Archives: video game design

The Next Game

Yes, “The Next Game” is the title of my second Lazy Designer book but today I actually want to talk about the next Unity prototype-game that I am actually working on. While building a technical framework to help me get Unity projects up and running faster I also started to think about what might be […]

Game Hauler Version 4 (Part 5 / ?)

If you want to play the latest build before reading the commentary then scroll down to the end of this post. PROTOTYPE 4 (BUILD# 0.0.5.0) This time around I’m lumping a couple releases and discussing them together. In the previous post I highlighted a few issues that I wanted to address next. These included a […]

Game Hauler Version 3 (Part 4 / ?) “The Big Design Change”

Note: This post has previously appeared on Gamasutra and via my newsletter. Jump to Part 1 (if you have not read it previously). (If you want to play the latest build before reading the commentary then scroll down to the end of this post.) PROTOTYPE 3 (BUILD# 0.0.4.0) When I started building my prototype I […]

Evil Snow

We survived our first major snowfall with the only major casualty in our household being our garage door opener, so now I thought I’d give another brief update. Yes, I’m still preparing another post, which will give you more of a glimpse into some new opportunities I am considering, but it is not ready yet. […]

State of Things

Okay, I haven’t been around much. Here’s a quick update! What’s Am I Doing? I’m finishing novel #7 (8? I’m starting to forget how many I’ve written). I wanted to participate in Nanowrimo this year so I’m ALSO working on another novel at the same time. Yes, writing two novels at the same time is […]

Making Monsters

Overview A while ago I discussed designing areas. As with areas it is vital to understand the purpose of the creatures you are designing. What will they will do, how they will be used, and why they are needed? Not only do artists and audio and animation need to have the time and resources to […]