Tag Archives: Unity

Game Hauler Version 3 (Part 4 / ?) “The Big Design Change”

Note: This post has previously appeared on Gamasutra and via my newsletter. Jump to Part 1 (if you have not read it previously). (If you want to play the latest build before reading the commentary then scroll down to the end of this post.) PROTOTYPE 3 (BUILD# 0.0.4.0) When I started building my prototype I […]

GAME: HAULER VERSION 1 (PART 2 / ?)

Welcome to Part 2 in my new series describing my “Hauler” prototype. Links to the web and PC version are at the bottom of this post. (And you can read Part 1 here, if you haven’t). PROTOTYPE 1 (0.0.1.1) In the previous post I discussed the many (and serious) issues I had with my first […]

Game: Hauler Version 0 (Part 1)

As I mentioned I have started to work on an almost-game. I said I would start releasing prior milestones and discussing them and so this is the first of those discussions. THE IDEA Up until Spring 2014 I had been tinkering with a couple different prototypes, including one that I had put a lot of […]

Back In Province

We had to make a quick trip out of province, but are finally back home. I don’t have much to say, still busy catching up on late tasks, but I’ll provide a quick update and if you have any questions throw them into the comments and I’ll be sure to reply. Lazy Designer — The […]

Amazon Breakthrough Novel Award & A Story Published

A few notes to pass on for today: 1. My story “Some We Eat and Some We Keep” was just published in Issue #2 of Robot and Raygun. 2. I’ve made it past the first cut in the Amazon Breakthrough Novel Award, which is exciting (it means my pitch was well received). I also still […]

Game Design Thoughts

Those following the site probably noticed that the other day I posted a… thingy. (I don’t want to quite call it a game). Anyways, if you follow this link you’ll seen one area (in unity) for a very simple kid’s spelling game. And by very simple, I mean VERY SIMPLE. (If you want to read […]

Fun With Unity

I’ve had some time to work with Unity the past couple weeks but instead of applying that (entirely) towards the prototype, I’ve been building a kid’s game instead. This is not a commercial thing, just something fun for me to sit with my kids and work out the design for. I like to think I’m […]

Learning Blender

When I take a rare break from summer vacation fun and writing novel #6, I’ve been continuing work on my game prototype or, to be entirely accurate, I’m learning modeling/texturing and animating and other art details. Basically I need to generate placeholder models in my prototypes and I figured I’d dive into the whole art […]