-
Table of Contents: Lazy Designer Book 2 – Making the Next Game
The other day I posted the table of contents for the first book, so I figured I should do the same for the second! Tomorrow I’ll post the table of contents for Book 3. Here’s the blurb: Practical advice for designers already working in the games industry and wishing to hone their skills as well as for those aspiring to such a career. The author, an industry veteran with over ten years experience (lead designer Dragon Age – Origins) explains how companies decide which videogames to make, how to build designer-friendly game engines and pipelines and how to prototype and test. Along the way the author explores his own experiences…
-
Table of Contents – Lazy Designer: How to Start a Career in Game Design
I don’t think I have ever posted the table of contents for any of the Lazy Designer books, so figured I would rectify that now. Here’s what is inside the first book in the Lazy Designer series. First, the blurb: Practical advice on starting a career in the video game industry and improving your design skills. This is your opportunity to learn from the lead designer of such commercial and critically successful video games as Neverwinter Nights and Dragon Age: Origins. Discover how the author started his career, the pitfalls he encountered and how he overcame them. Written by an industry veteran with over ten years experience working for a…