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Tackle Your Bigs Risks… Prototyping
In my spare hours, in between writing and family obligations, I’m continuing with my unity prototype. I’ve been having fun with it but today I had to take a step back. I really want to dive into AI and combat, but I realize that these, while complicated system, are ones I’m confident I can get working properly. What I’m more concerned about is my ability to generate environments. So, this means diving into the technical details of creating the necessary environments — and abandoning the simplistic testing environment I’ve been using — but also figuring out how to make “worthy” environments for the concept. Part of the challenge here is…