Instead of talking (just) about my prototype work, I’d like to mention a Kickstarter for a former coworker. Dave Chan was the sound guy for a significant portion of my time with BioWare and he’s joined Hinterland games to make THE LONG DARK: a first-person post-disaster survival simulation set in the Northern wilderness. How far will you go to survive? If this sounds interesting to you, please support it by kicking some funds to it, or sharing it. In regards to my own prototype work, this was a slower than average week as I’m undoing a bunch of code that was working before to make it work differently. I do…
The second book in the Lazy Designer series is now available. This title explores how to build designer-powered game engines and pipelines as well as prototyping and testing. It can be purchased from Amazon. Later in the year I will make it available on other sites as well (Kobo, Nook, iOS, et cetera). A section of this book (a game scripting tutorial) is currently available free. As always any reviews/likes/feedback are very much appreciated!