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Loving the Crunch
Overview Working overtime (or crunchtime or hell, depending on the person talking about it) is a given in the video game industry. Though during my years with BioWare crunchtime was significantly reduced as scheduling methods improved it still remained a necessary evil. In other sections of the Lazy Designer I’ll go into more detail as to how to reduce crunchtime but this short blurb focuses instead on how to make the most, as an employee, of the overtime you will be working. Your First Crunch I keep a journal and though I am not consistent with updating it anymore I looked over some old entries I had made during the…