Tag Archives: Mass Effect

What BioWare Has Learned

Okay, I originally started writing this earlier in the week after receiving several queries, in regards to Dragon Age 3 – Inquistion. So, I didn’t know when I began writing this that Ray and Greg were retiring from BioWare. So I want to start this post with wishing Ray and Greg good luck in their […]

STARFest – Drew Karpyshyn

If you are in Alberta near the end of October, there’s an event you might be interested in attending. I’ve been invited to interview Drew Karpyshyn on Sunday, October the 21st at the St. Albert Public Library as part of their STARFest event. If you are a fan of Drew’s work, either his videogames (i.e., […]

Mass Effect 3 and Day-One DLC

So a few of you involved in the gaming community are probably aware of some flack BioWare was (is?) getting for releasing day one DLC for Mass Effect 3. For those who are not familiar with gamer lingo this basically means that there was add-on content available for Mass Effect 3 the moment it was […]

Good Luck Drew!

As some of you may know Drew Karpyshyn, one of BioWare’s writers, has announced his retirement. He will be focusing on his own writing projects and I wish him all the luck! You can read Drew’s blog post about this or check out his impressive bibliography. He already has an extensive body of work, including […]

Creating Emotion in Games – Guilt as Gameplay Mechanic

The Day My Horse Died There’s a drive from several studios in the videogames industry to start building emotional experiences, hoping to hook player’s into storylines and franchises by using more sophisticated storytelling methods. Many of these, like the detailed movie-eque conversation systems that the Mass Effect franchise use have achieved significant strides in this […]

BioWare-Brent Year 5 (Fall 2003 – Summer 2004)

This is the fifth of ten posts, one for each year that I worked for BioWare. Conquering the Hordes of the Underdark As summer 2003 turned into fall, the Hordes of the Underdark team was hard at work on the second Neverwinter Nights expansion. We were fast approaching our deadlines and I was able to […]