Tag Archives: Level design

Lazy Designer Stuff

It looks like I’ll write the third lazy designer book after all. The first two volumes have done ‘ok’, albeit not spectacular (else I wouldn’t be hanging around here on this blog, I suppose). Though I was reluctant to write the third book without meeting my sales expectations for the first two volumes I figured […]

Do Gamers want Dungeons?

A few months ago I was asked if gamers — mainstream gamers — are skittish of dungeons, perhaps finding them too geeky or unappealing or whatever. This was a part of a series of emails I received from several of you shortly after Dragon Age 2 was released… most with the intent of trying to […]

Making Monsters

Overview A while ago I discussed designing areas. As with areas it is vital to understand the purpose of the creatures you are designing. What will they will do, how they will be used, and why they are needed? Not only do artists and audio and animation need to have the time and resources to […]