Tag Archives: Lazy designer

Loving the Crunch

Overview Working overtime (or crunchtime or hell, depending on the person talking about it) is a given in the video game industry. Though during my years with BioWare crunchtime was significantly reduced as scheduling methods improved it still remained a necessary evil. In other sections of the Lazy Designer I’ll go into more detail as

Beware the interview

One side effect of moving into a senior role in a game company is that you will start doing interviews about the games you’ve worked on or the company in general. A cool thing about starting out at BioWare was that I had the opportunity to do interviews right away, well before I became responsible