Tag Archives: Lazy designer

Update!

I’ve been super busy (and not distracted at all by the spring weather), but here’s a brief update. Edits on the third book in the Lazy Designer series are going well, albeit slower than I anticipated. This is partly because I’m about to release a _software thingy_ (not a game). I’m also preparing a story

Doors (Lazy Designer #3 Excerpt)

I realize I have not been posting much game design related information to this blog, so here’s a snippet from the rough copy of the next Lazy Designer book. This excerpt is from the systems chapter of Lazy Designer #3 : Designing Gameplay. Doors Doors seem simple, at least in our real world (unless you’ve

Not Another Lego Picture

Still no real news to report so here’s a bit of a status update. First, progress on the Lazy Designer Book 3 is slow. And it has decided to reproduce. This is the book on gameplay and it seems that I have more to say on the subject than I initially imagined. I have almost

Update and a Happy New Year

Belated Happy New Year! The reason for the delay is that I’ve been busy with family stuff over the holidays and a new programming project that I’ve been working on. Generally, to relax, I tend to write software whenever I take a bit of a break from writing. Yeah, I’m that weird. Anyways, I just

Lazy Designer: Pricing

Okay, this is perhaps a strange blog post but I’ve been spending some time thinking about this and figured I’d solicit opinions from the readers out there. (And yes, I’m sure I’m overthinking this). Anyways… To reward (or at least avoid punishing) those of you who purchase my Lazy Designer books as they are released

My Work on Smashwords

Just a quick update. As many of you know I have several story reprints available on Amazon as well as the first two volumes in the Lazy Designer series. Up until now I have also had the same content available on Smashwords. Smashwords is a great service because it distributes work onto multiple platforms, including

XCOM Enemy Unknown

I should hate this game. Really, if not for XCOM (a remake of a tactical squad-based game that I really enjoyed in my younger days), I probably would have finished Novel#5 sooner. So I really should hate it. But I can’t. It is just too much fun. In X-COM Enemy Unknown the gameplay consists of

Lazy Designer Stuff

It looks like I’ll write the third lazy designer book after all. The first two volumes have done ‘ok’, albeit not spectacular (else I wouldn’t be hanging around here on this blog, I suppose). Though I was reluctant to write the third book without meeting my sales expectations for the first two volumes I figured

Trains, Trains, Trains

Yep, this is what I’ve been up to lately. The kids love the new Lego train set and I’ve been buying too many accessories for it. Well, okay, I’m doing a bit more than just playing with trains. Mostly I’ve been writing, editing, writing. I wrote rough drafts for several stories last summer and I’m

Lazy Designer Book 2

The second book in the Lazy Designer series is now available. This title explores how to build designer-powered game engines and pipelines as well as prototyping and testing. It can be purchased from Amazon. Later in the year I will make it available on other sites as well (Kobo, Nook, iOS, et cetera). A section