Tag Archives: Lazy designer

Newsletter Woes

Once again I’ve migrated my newsletter. Most readers have been moved over to it. However there are a few users who signed up to previous versions of the newsletter that weren’t on that list. If you did NOT receive a recent Newsletter mailing from me, then you are not signed up. Head over here to […]

GAME: HAULER VERSION 1 (PART 2 / ?)

Welcome to Part 2 in my new series describing my “Hauler” prototype. Links to the web and PC version are at the bottom of this post. (And you can read Part 1 here, if you haven’t). PROTOTYPE 1 (0.0.1.1) In the previous post I discussed the many (and serious) issues I had with my first […]

Minecraft? Microsoft? (The Builder Generation?)

As I write this it is still only rumor that Minecraft may be sold to Microsoft, so my rambling here might be completely irrelevant (but what is the Internet for anyways, if not to host my rambles?) Minecraft is a valuable product. I think in more ways than any other game, it has really infiltrated […]

Game: Hauler Version 0 (Part 1)

As I mentioned I have started to work on an almost-game. I said I would start releasing prior milestones and discussing them and so this is the first of those discussions. THE IDEA Up until Spring 2014 I had been tinkering with a couple different prototypes, including one that I had put a lot of […]

Designer Checklists

Ages ago I bought a book called “The Writer’s Book of Checklists” by Scott Edelstein. This was a reference manual for aspiring writers, with everything they needed to know summarized in handy checklists. For whatever reason the checklist format has always been appealing to me. As part of my efforts to create secondary, bonus content […]

How to be a Lead Designer

The final book in the Lazy Designer game design series is now available. This standalone volume in the Lazy Designer series provides insights on becoming an effective lead designer or creative director. Learn to manage large teams of specialized designers, improve your decision making process, and write clear and usable documentation. http://www.amazon.com/Lead-Designer-Lazy-Game-Design-ebook/dp/B00JUYRB18/ I know I […]

Story Review and an Amazon Update

SOME WE EAT I stumbled across the following review for my story “Some We Eat and Some We Keep” which appeared in the second issue of Robots and Rayguns: “And Brent Knowles unique style was also awesome….reminded me of Blade Runner for some reason, which is great! I can see Philip K. Dick in him […]

Back In Province

We had to make a quick trip out of province, but are finally back home. I don’t have much to say, still busy catching up on late tasks, but I’ll provide a quick update and if you have any questions throw them into the comments and I’ll be sure to reply. Lazy Designer — The […]

Amazon Breakthrough Novel Award & A Story Published

A few notes to pass on for today: 1. My story “Some We Eat and Some We Keep” was just published in Issue #2 of Robot and Raygun. 2. I’ve made it past the first cut in the Amazon Breakthrough Novel Award, which is exciting (it means my pitch was well received). I also still […]

Minecraft – Everything a RPG Should Not Be

While RPGs seldom are on the cutting edge of visual quality (unlike shooters) there’s always been a continual player expectation for improved graphics. Over the past decade or so there’s been a push towards realism and a higher visual fidelity — resulting in an escalation of costs to develop large-scale RPG projects. And then a […]