Tag Archives: Lazy designer

Trains, Trains, Trains

Yep, this is what I’ve been up to lately. The kids love the new Lego train set and I’ve been buying too many accessories for it. Well, okay, I’m doing a bit more than just playing with trains. Mostly I’ve been writing, editing, writing. I wrote rough drafts for several stories last summer and I’m

Lazy Designer Book 2

The second book in the Lazy Designer series is now available. This title explores how to build designer-powered game engines and pipelines as well as prototyping and testing. It can be purchased from Amazon. Later in the year I will make it available on other sites as well (Kobo, Nook, iOS, et cetera). A section

Lazy Designer Book 2 Rough Draft Complete

So I have finished the rough draft for the second book in the Lazy Designer series. I’m going to take a couple days off from it and get back to some stories that have been pestering me to be written. Editing will start next week. The current length is 46 000 words. The first book

Lazy Designer 2: Feedback on Tools Section

If you have the time to review this section from my forthcoming game design book, I’d appreciate it. Basically I am looking for examples of design tools; I’ve filled in the ones I remember using but I’m sure I have missed some. Tools To assess the types of tools you will need look at similar

Lazy Designer Book 2 – Progress Update

Pleased! I have just finished up writing a section on focus testing dos and donts, which also happens to be the last section of the current chapter I’m writing for the second Lazy Designer book. This leaves one more chapter to write and then the first draft of the book is complete. After that it

Gamifying Government, an Example of Designer Bias

This is an excerpt from the upcoming second volume in the Lazy Designer series. In the section on deciding which type of game to make I suggested that the bias of the designer, the managers and other key stakeholders in the company, all interact to influence the game. What follows are my thoughts on how

Lazy Designer

Work is progressing well on the second volume of the Lazy Designer, my series of books on working in the videogame industry. If you have not read the first book and are curious about a career in game design check it out on Amazon. And if you want to be notified when the second book

Things You Might Not Know

For those of you who are interested in such things I thought it might be worthwhile to list a variety of facts about me. Some true, some not so much. TRUE FACTS I write short stories and novels I won first place in the third quarter of the Writers of the Future Contest (2009) for

Busy!

Still not around online much but figured I’d toss out a quick update. Hope everyone is doing well. What am I up to? – I’ve passed the halfway mark on edits to Novel#3 – I’ve finished some design projects (documentation) for Empire Avenue – My game design handbook (Lazy Designer) is almost halfway to the

So How Do I Get a Job Writing in the Videogame Industry?

In an earlier post I suggested I would eventually explain how an aspiring video game writer might actually go about getting a job in the industry. And then I forgot about it. But I was kindly reminded today about that post and so here goes. Sadly I don’t have too many tips. This is because