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The Lazy Designer Book 2 – Update
When I released book 1 of the Lazy Designer I had said that if it met certain financial goals I’d take some time away from my fiction writing to write a second game design book. Now that I’ve met the goals (thank you to everybody who has bought a copy!) I’m revisiting the outline I constructed earlier. The second book looks to be comprised of the following sections: Designing Experience – general design principles to construct an enjoyable game while balancing this against building a game an actual development team can complete in a timely manner. Will go into prototyping, iterative development. Data Management – team structure, a high level…