• Game Reviews,  The Lazy Designer

    Table of Contents: Lazy Designer Book 3 – Exploration and Gameplay

    I’m sure the crafty reader has figured out my plan, in regards to releasing the Table of Contents for the past books and there is no surprise that today, I reveal the contents of the third book in the Lazy Designer series. Here’s the blurb: Brent Knowles continues his Lazy Designer series with a look at exploration and gameplay. This book covers exploration, environment design, creatures, items, economies, rule system design, and progression systems. Table of Contents Chapter 9 Exploration Exploring Environments Game Types Summary Chapter 10 Creatures Exploring Creatures Game Types Summary Chapter 11 Items Items Finding Items Crafting Improving Items Item Descriptions Extending the Item System Game Types…

  • The Lazy Designer

    Doors (Lazy Designer #3 Excerpt)

    I realize I have not been posting much game design related information to this blog, so here’s a snippet from the rough copy of the next Lazy Designer book. This excerpt is from the systems chapter of Lazy Designer #3 : Designing Gameplay (now available on Amazon). Doors Doors seem simple, at least in our real world (unless you’ve ever had to install them) but they can cause numerous headaches in a videogame, unless well designed. The rules governing their behavior must be mapped out, from how they interact with visiblity, to how player controlled creatures and NPCs use them. Perception The most logical use of a door is to…