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Game Development Jobs – Design
I realize that I often toss out game development terminology that is probably not familiar to everybody reading the blog. If you ever stumble across something you don’t understand toss me an e-mail or leave a comment. This post will (hopefully) shed some light on various game development job categories. There is little standardization across companies, in regards to positions so take these descriptions with a grain of salt. If there’s anybody reading this with experience at other development studios using different terminology please throw a comment on the blog with the labels you use for the various positions. I’ll start with design, which, of course, I am most familiar…
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So How Do I Get a Job Writing in the Videogame Industry?
In an earlier post I suggested I would eventually explain how an aspiring video game writer might actually go about getting a job in the industry. And then I forgot about it. But I was kindly reminded today about that post and so here goes. Sadly I don’t have too many tips. This is because there are not that many video game companies that actually hire writers on staff. Most use freelance writers, under contract. The stable game writing career with benefits, free breakfasts, and sports cars is a rare beast. I don’t know much about freelance game writing, as I have never done that nor have I worked with…
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Getting Hired in the Game's Industry — Technical Skills
This is a short post, one of several where I’ll toss out an idea or two to (maybe) help people get their foot in the door of the game’s industry. Technical Skills It does not matter what role you want to play for a game developer — storyboard artist, animator, writer, or producer — honing your technical skills makes you more valuable. Period. Too many applicants hope to land their dream position and are so focused on that they miss numerous other opportunities that would help get them into the company. Want to be a storyboard artist? Its going to be tough to land that position, especially with an established…