• My Life

    Rewards and Incentives…

    When I left BioWare, several years ago, I thought my time best spent pursuing a writing career and so most of my “deliverables” were writing related. Each year end I planned what projects I wanted to work on over the course of the next year. For the most part I exceeded my productivity goals. I wrote dozens of stories and several novels. But I did not hit my milestones however. Time and again I failed to sell the number of stories I needed to. After winning a place in the Writers of the Future Contest I became even more aggressive with the milestones I wanted to achieve but after the…

  • The Lazy Designer

    Waiting

    I hate waiting. What I’ve enjoyed best with working on the game prototype is that I’m seeing immediate results. This is important to me. The problem with the whole writing career thing, is that it involves plenty of waiting. Waiting for editors or agents to reply, waiting for accepted stories to appear (and sometimes, after a few years, finding out the magazine that bought them has folded), waiting for money and contributor copies to be sent to me (and sometimes having to follow up to get these things). Then there are the missed replies — stories/novels rejected without my receiving a reply and time spent waiting and never receiving the…