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Game Hauler Version 4 (Part 5 / ?)
If you want to play the latest build before reading the commentary then scroll down to the end of this post. PROTOTYPE 4 (BUILD# 0.0.5.0) This time around I’m lumping a couple releases and discussing them together. In the previous post I highlighted a few issues that I wanted to address next. These included a better feedback system for picking up and depositing energy and improved level design. However, as I hinted in that post, I changed my mind (though I partly address the latter issue still). Mainly, I ended up increasing the number of players from two to four and putting in the rudiments of a proper “player/control” selection…
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Game Hauler Version 3 (Part 4 / ?) “The Big Design Change”
Note: This post has previously appeared on Gamasutra and via my newsletter. Jump to Part 1 (if you have not read it previously). (If you want to play the latest build before reading the commentary then scroll down to the end of this post.) PROTOTYPE 3 (BUILD# 0.0.4.0) When I started building my prototype I had a general idea of where I wanted to go with it. Unfortunately my initial ideas didn’t pan out into anything I thought I could make fun. With this prototype I began the process of developing a rather different sort of core gameplay. The components of the game remain similar to the previous prototype (placeholder-art…
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GAME: HAULER VERSION 1 (PART 2 / ?)
Welcome to Part 2 in my new series describing my “Hauler” prototype. Links to the web and PC version are at the bottom of this post. (And you can read Part 1 here, if you haven’t). PROTOTYPE 1 (0.0.1.1) In the previous post I discussed the many (and serious) issues I had with my first Hauler prototype. This latest version was basically a rebuild and, in addition to the front-facing changes, many internal details (reorganizing code) occurred too. If you play the prototype you will notice that we now have: New Movement Controls. The controls are more logical, with the player deciding which direction to travel, rather than adjusting orientation.…
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Game: Hauler Version 0 (Part 1)
As I mentioned I have started to work on an almost-game. I said I would start releasing prior milestones and discussing them and so this is the first of those discussions. THE IDEA Up until Spring 2014 I had been tinkering with a couple different prototypes, including one that I had put a lot of time into and really enjoyed (developing and playing). But I came to the realization that these games were too complicated for me to pull off on my own (at least for now). I need to expand my working knowledge of Unity first. I decided instead to work on a simpler game and push it all…