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Gamifying Government, an Example of Designer Bias
This is an excerpt from the upcoming second volume in the Lazy Designer series. In the section on deciding which type of game to make I suggested that the bias of the designer, the managers and other key stakeholders in the company, all interact to influence the game. What follows are my thoughts on how to recognize your own bias, how to use your understanding of expectations to build a better game, and how to control your own bias so it does not negatively impact the project. Basically it comes down to knowing yourself. So how do you go about doing this? You can start by looking at the games…