Tag Archives: Game Design

Building a Team? The First Ingredient

As a design manager with BioWare I was involved in the interviewing and hiring and reviewing of many designers. There were certain qualities I was always looking for. Designers didn’t need to fulfill all the requirements but there was one aspect, the first ingredient, if you will, that for me was mandatory. It was not […]

Making Monsters

Overview A while ago I discussed designing areas. As with areas it is vital to understand the purpose of the creatures you are designing. What will they will do, how they will be used, and why they are needed? Not only do artists and audio and animation need to have the time and resources to […]

Designing Frustration (Part 1)

PART 1 I don’t know about the rest of you but I have tried multiple digital-task management solutions, from Excel to Outlook to Google Tasks and more. Currently I’m using Excel sheets again to keep track of which blog posts need writing, what projects I want to tackle next and so on. But tasks written […]

Design Document Traps (Intentional)

Not sure if I’ve mentioned this insidious design trick before but if so, permit me to repeat myself as I have had recent cause to use it again. Game design is a busy business and it is often hard to get people to meet for approval on features. Even when a meeting happens there are […]

Creating Emotion in Games – Guilt as Gameplay Mechanic

The Day My Horse Died There’s a drive from several studios in the videogames industry to start building emotional experiences, hoping to hook player’s into storylines and franchises by using more sophisticated storytelling methods. Many of these, like the detailed movie-eque conversation systems that the Mass Effect franchise use have achieved significant strides in this […]

The Lazy Designer: Providing Useful Feedback

“How to Submit Feedback that Will Make it into the Game and not the Recycling Bin” Feedback (re: bug reports, user analysis, critiques) is essential for many creative endeavors, from writing stories or making movies or designing games. Even the most talented game designer benefits from seeing her product through the eyes of a potential […]

Review: Creating Emotion in Games

Creating Emotion in Games by David Freeman This was a fantastic book, not just for writing in video games, but for writing in general. There’s great game theory in here and strong techniques for applying the many lessons prose and screen writers have learned to game design and writing. And even for games with limited […]