Tag Archives: frustration

Designing Frustration (Part 3)

Part 3 In the first parts of this discussion on Designing Frustration I suggested that frustration can lead to player satisfaction by enabling them to resolve difficulties (frustrations) in their game. Effectively if a frustration is implemented correctly and in a solvable manner, more gameplay is introduced. Emotional Narratives and Frustration I’ve touched on this […]

Designing Frustration (Part 2)

Part 2 In my first post on Designing Frustration I suggested that some frustrations (in life or in games) are good things. Well-designed frustrations compel us to remove them. In this post I’m going to focus the discussion on game design, specifically role-playing game (RPG) design. What are Frustrations Game frustrations should lead to in-game […]

Designing Frustration (Part 1)

PART 1 I don’t know about the rest of you but I have tried multiple digital-task management solutions, from Excel to Outlook to Google Tasks and more. Currently I’m using Excel sheets again to keep track of which blog posts need writing, what projects I want to tackle next and so on. But tasks written […]