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Lazy Designer…
I’ve been working on several Unity projects, none of them are “real games”, just continuations of prototype work. I wanted to see how deploying the web version of Unity went and ran into some snags last week. Ultimately I needed to extract the kid’s game I was working on from the project that had all my prototype scenes — to get rid of some Windows dependencies. That’s done and I’ve uploaded the kid’s game so he can play it on his computer. (It also means though that when I revisit my game-in-progess I need to redo how I handled the conversation system since it relies on some data mechanisms unavailable…

