• The Lazy Designer

    Designing Frustration (Part 3)

    Part 3 In the first parts of this discussion on Designing Frustration I suggested that frustration can lead to player satisfaction by enabling them to resolve difficulties (frustrations) in their game. Effectively if a frustration is implemented correctly and in a solvable manner, more gameplay is introduced. Emotional Narratives and Frustration I’ve touched on this previously but an offline conversation prompted me to explore the mix of a strong emotional narrative with frustration. By emotional narrative I’m referring to a game story that is built with the intention of a player reaching ever escalating moments of emotional involvement with a storyline. To summarize it more simply… a game experience that…