• The Lazy Designer

    Giving them tools

    Through my years working at BioWare and especially during the development of Neverwinter Nights I really learned to appreciate the advantages of opening up the software so that users can tinker with it. Specifically this began with allowing the designers working on Baldur’s Gate 2 and then Neverwinter Nights and beyond to have more control over the content they created without needing to have programmers make changes to source code. This led to the development of a robust scripting language and a plethora of kick-ass tools for creature placement, level building, writing dialog and so on. One of the reasons LittleBigPlanet is one of my favorite games is that it…