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Doors (Lazy Designer #3 Excerpt)
I realize I have not been posting much game design related information to this blog, so here’s a snippet from the rough copy of the next Lazy Designer book. This excerpt is from the systems chapter of Lazy Designer #3 : Designing Gameplay (now available on Amazon). Doors Doors seem simple, at least in our real world (unless you’ve ever had to install them) but they can cause numerous headaches in a videogame, unless well designed. The rules governing their behavior must be mapped out, from how they interact with visiblity, to how player controlled creatures and NPCs use them. Perception The most logical use of a door is to…