Tag Archives: design

Making Monsters

Overview A while ago I discussed designing areas. As with areas it is vital to understand the purpose of the creatures you are designing. What will they will do, how they will be used, and why they are needed? Not only do artists and audio and animation need to have the time and resources to […]

Indy Alpha

Just a quick post to direct your attention to Mark Barazzuol’s blog. Indy Alpha Mark is a former BioWare designer who’s now forging ahead into indie game development. He has a lot of experience (we worked together on Dragon Age) and I’m curious to see what he’ll be working on. His latest post is looking […]

Be Careful What You Wish For

As a game designer I spend a lot of time thinking of ways I can encourage players to act in particular ways. Some are obvious – drop a few expensive & cool items into stores at a particular place I want the player to return to because I know the items will encourage most players […]

Online magazines, I'd love to read, but cannot

There are a number of fine online magazines containing high quality stories from both established pros and writers who will be pros in the future. Beneath Ceaseless Skies*, Fantasy, and Strange Horizons are just a few of the titles I’d like to read. But I don’t.** Okay, Brent must be one of those old fashioned […]