Brent Knowles

Video Game and Roleplaying Design Tips and Content from former BioWare Lead Designer

Brent Knowles
  • Bio
  • Stories
  • Blog
  • Make Games
  • Start Game Design Career
  • News
  • 🪓Raiders of the Serpent Sea
  • Bio
  • Stories
  • Blog
  • Make Games
  • Start Game Design Career
  • News
  • 🪓Raiders of the Serpent Sea
  • The Lazy Designer

    Design Document Traps (Intentional)

    May 30, 2011 /

    Not sure if I’ve mentioned this insidious design trick before but if so, permit me to repeat myself as I have had recent cause to use it again. Game design is a busy business and it is often hard to get people to meet for approval on features. Even when a meeting happens there are many unanswered questions that fall to the design lead to fill in. The design document the lead writes is then a contract, so to speak, between the various groups involved in the features being discussed. Implementors need to approve of the feature and management needs to sign off on it. A problem I ran into…

    read more
    Brent Knowles 5 Comments

    You May Also Like

    Game Design Scripting — Free Excerpt

    June 5, 2013

    Table of Contents – Lazy Designer: How to Start a Career in Game Design

    June 1, 2013
© 2025 Brent Knowles Raiders of the Serpent Sea Press Kit
Ashe Theme by WP Royal.