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Design Document Traps (Intentional)
Not sure if I’ve mentioned this insidious design trick before but if so, permit me to repeat myself as I have had recent cause to use it again. Game design is a busy business and it is often hard to get people to meet for approval on features. Even when a meeting happens there are many unanswered questions that fall to the design lead to fill in. The design document the lead writes is then a contract, so to speak, between the various groups involved in the features being discussed. Implementors need to approve of the feature and management needs to sign off on it. A problem I ran into…