• Second Project,  The Lazy Designer

    Data and Resource Generation

    There are many ways to organize game data. This section discusses some that have worked well for me in the past. Warning – technical game post. If you’re here for writing stuff only, run now. Overview Games are made of many things. There is the data — creature 3d models, textures, area maps, dialog files, and so on. And then there is metadata — lists that control which creature uses which 3d model, texture, dialog file and so on. The more complicated the game, the more metadata. Roleplaying games with hundreds of abilities, items, and creatures require an ‘insane’ amount of metadata. The simplest way to organize this data is…