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“Cool” – The Most Dangerous Word in Game Development
There used to be a joke around the office that whenever anybody started a sentence with “Wouldn’t it be cool if…” we would immediately reject the idea*. That might seem somewhat callous but the truth was (especially in later stages of development) there were far more cool ideas than practical ideas. People could see the game’s potential (a good thing) and wanted to improve it (a good thing too). But as a manager it was important to know when to draw the line. And often if the best the team member could start with was “wouldn’t it be cool…” then I became concerned about how much thought had gone into…