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Table of Contents: Lazy Designer Book 2 – Making the Next Game
The other day I posted the table of contents for the first book, so I figured I should do the same for the second! Tomorrow I’ll post the table of contents for Book 3. Here’s the blurb: Practical advice for designers already working in the games industry and wishing to hone their skills as well as for those aspiring to such a career. The author, an industry veteran with over ten years experience (lead designer Dragon Age – Origins) explains how companies decide which videogames to make, how to build designer-friendly game engines and pipelines and how to prototype and test. Along the way the author explores his own experiences…