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BioWare-Brent Year 8 (Fall 2006 – Summer 2007)
This is the eighth of ten posts, one for each year that I worked for BioWare. Chaos Another year of solid work on Dragon Age. Good progress was made but there were new difficulties popping up, aside from just technical and creative ones. Throughout the project there were always many team changes with team members moving onto higher priority projects or people simply leaving. This happened more often than on any other project I had worked on. At the time it was worrisome though in hindsight I think this happened simply because Dragon Age took so many years to finish. Life happened — people wanted to spend more time with…