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The OTHER Solution in Game Design
The Other Solution For the most part throughout my Lazy Designer series I focus on what I believe is the right way to implement particular design tasks. Based on my experience I have a recipe book, so to speak, of design solutions to specific problems. Throughout the books I make reference to these. The other day I was wondering if there was a different way to go about solving problems. What if you selected a random, or rather bizarre, solution? (Admittedly I hadn’t slept much the night before). Low Morale Some early RPG games (including Baldur’s Gate 1) allowed enemies to flee once their morale broke. The players basically kick…