2014 Year in Review

I sold three stories this year. (The first two can be read online, for free, if you are so inclined.) “Some We Eat and Some We Keep” to Robot and Raygun “Her Robot Babies” to Perihelion “Red Means Go” to On Spec Magazine (forthcoming) Recently I also learned that my short story ‘Digital Rights’, which […]

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Another Novel Finished

Yesterday I completed the first draft for my latest novel. No title exists yet so I’ve just been calling it the ‘Blue Bay’ novel to this point. At 158 000 words, I believe this is my longest first draft (aside from another novel that I have since discarded). I’ve been writing the novel since August […]



Game Hauler Version 3 (Part 4 / ?) “The Big Design Change”

Note: This post has previously appeared on Gamasutra and via my newsletter. Jump to Part 1 (if you have not read it previously). (If you want to play the latest build before reading the commentary then scroll down to the end of this post.) PROTOTYPE 3 (BUILD# 0.0.4.0) When I started building my prototype I […]

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Story Sale: Red Means Go

Over the summer I sold my story “Red Means Go” to On Spec Magazine. I had planned to reveal this earlier but I like waiting until contracts are signed and all that, so consider this the formal announcement. This is another of my robot stories — I really enjoy writing about robots, probably in part […]

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Evil Snow

We survived our first major snowfall with the only major casualty in our household being our garage door opener, so now I thought I’d give another brief update. Yes, I’m still preparing another post, which will give you more of a glimpse into some new opportunities I am considering, but it is not ready yet. […]



State of Things

Okay, I haven’t been around much. Here’s a quick update! What’s Am I Doing? I’m finishing novel #7 (8? I’m starting to forget how many I’ve written). I wanted to participate in Nanowrimo this year so I’m ALSO working on another novel at the same time. Yes, writing two novels at the same time is […]

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Game Design Advice on the Cheap

Just a quick note that “How to be a lead designer” is available for $0.99 (today only, I think though it will be at a lower price for about a week before climbing back to its normal price point). http://www.amazon.com/Lead-Designer-Lazy-Game-Design-ebook/dp/B00JUYRB18/ Also a story reprint of mine, ‘The Monastery’, is now free to read over at […]



My Fiction Site

Because I like to fiddle I’ve rolled out a new fiction site — a showcase of my published work. It now supports reviews and excerpts too. fiction.brentknowles.com Unlike past sites, I’ve built myself an admin page to easily add projects. Because it is really only a couple php and json files I imagine it could […]



Game Hauler Version 2 (Part 3 / ?)

Welcome to Part 3 in my new series describing my “Hauler” prototype. Links to the web and PC version are at the bottom of this post. (And you can read Part 2 here, if you haven’t). Note: This is a repost (originally appeared on Gamasutra). Prototype 2 (build# 0.0.3.0) The two main issues brought up […]



Preface: How to Start a Career in Game Design

Here’s the preface for the original Lazy Designer book. I’m posting this here as a supplement to my serialization of the Lazy Designer via my newsletter. If you would like to read “How to Start a Career in Game Design” then go and sign up now; the first post will hit this weekend. Preface Introduction […]