• Writing Resources

    Some We Eat and Some We Keep

    As I mentioned earlier, my story “Some We Eat and Some We Keep” was published earlier this year in the second issue of Robot and Raygun. The issue can be purchased via Amazon. However, if you just want to read my story, it is now available as a free read on the Robot and Raygun website. The link will take you to the story — the other parts are available as links at the end of the first part. Let me know what you think.

  • The Lazy Designer,  Writing Resources

    The OTHER Solution in Game Design

    The Other Solution For the most part throughout my Lazy Designer series I focus on what I believe is the right way to implement particular design tasks. Based on my experience I have a recipe book, so to speak, of design solutions to specific problems. Throughout the books I make reference to these. The other day I was wondering if there was a different way to go about solving problems. What if you selected a random, or rather bizarre, solution? (Admittedly I hadn’t slept much the night before). Low Morale Some early RPG games (including Baldur’s Gate 1) allowed enemies to flee once their morale broke. The players basically kick…

  • Writing Resources

    Amazon Quarterfinals

    Last week I mentioned my novels “The Pool” had made it to the quarterfinals in Amazon’s Breakthrough Novel Contest. Now the excerpt I submitted is available for anybody to read and review, for free. If you are interested, I’d appreciate you taking a look at it. http://www.amazon.com/The-Pool-2014-ABNA-Entry-ebook/dp/B00JOU2GBI The editors from Publishers Weekly make the decision of who advances and I do not think feedback on the excerpts, negative or positive, influence the decision at this stage. But I noticed that several of the other entries have started to receive customer reviews (on their excerpt) and figured I should at least mention this… (p.s., A big thanks to the Amazon reviewers…

  • The Lazy Designer,  Writing Resources

    Story Review and an Amazon Update

    SOME WE EAT I stumbled across the following review for my story “Some We Eat and Some We Keep” which appeared in the second issue of Robots and Rayguns: “And Brent Knowles unique style was also awesome….reminded me of Blade Runner for some reason, which is great! I can see Philip K. Dick in him for sure.” I was very pleased to see that! I am always grateful when somebody enjoys something you wrote enough to take the time to write a comment about it. You can read the full review here: http://www.amazon.com/Robot-Raygun-2-Brent-Knowles-ebook/dp/B00J3519O4 (And as an aside, this particular story was written as an experiment. I wanted to try to…

  • Writing Resources

    Amazon Breakthrough Novel Award & A Story Published

    A few notes to pass on for today: 1. My story “Some We Eat and Some We Keep” was just published in Issue #2 of Robot and Raygun. 2. I’ve made it past the first cut in the Amazon Breakthrough Novel Award, which is exciting (it means my pitch was well received). I also still have a couple other novels under consideration elsewhere, including one that a publisher is taking a (longish) second look at. So hopefully some positive news in the future. 3. In game development land, I’m continuing my consulting work, but I’ve also made a couple “big leaps forward*” in regards to a game I’ve been tinkering…

  • Writing Resources

    Contributor Copies

    This was suppose to go up a couple days ago, but I was busy, so here you go. One of the cooler moments in writing is when you receive a contributor copy. Given that much of what I sell now is sold to online magazines, I’m not getting quite so many print copies as I once did, but last week I received my copy of Oomph, a superhero anthology that my story ‘Great White’ is in. There’s a great lineup of stories in this and the quality of the book itself is nice too. There’s also a Kindle version if you prefer electronic copies. I also received my “proof” copy…

  • Writing Resources

    Word Goals

    For those of you who stop into this blog but are really only interested in Lazy Designer news, you can subscribe directly at the new Lazy Designer site. This replaces the old “Lazy” mailing list and I have already transitioned those who had signed up there. If you sign up you should receive, via e-mail, a sample chapter from Book 3… it might take an hour or so though for that to reach you. Let me know if that does not happen. There’s also another freebie for direct download there. Okay, back to the blog post: This post, “Word Goals” is not to announce the title of my new game…

  • The Lazy Designer,  Writing Resources

    Lazy Designer…

    I’ve been working on several Unity projects, none of them are “real games”, just continuations of prototype work. I wanted to see how deploying the web version of Unity went and ran into some snags last week. Ultimately I needed to extract the kid’s game I was working on from the project that had all my prototype scenes — to get rid of some Windows dependencies. That’s done and I’ve uploaded the kid’s game so he can play it on his computer. (It also means though that when I revisit my game-in-progess I need to redo how I handled the conversation system since it relies on some data mechanisms unavailable…

  • Writing Resources

    Read Some Oomph – New Anthology Available

    This anthology contains my story ‘Great White’. Table of contents: “Hat Trick” – Beth Cato “Power Line Dreams” – A.J. Fitzwater “Exact Change” – Christine Morgan and Lucas Williams “Short Circuit” – Kirstie Olley “Random Play All and the League of Awesome” – Shane Halbach “The Writing is On the Wall” – Brian Milton “The Breeze” – Mary Alexandra Agner “Fortissimo Possibile” – Dawn Vogel “Knuckles” – Ken MacGregor “A Twist of Fate” – Holly Schofield “Trailblazer” – Anthony R. Cardno “Mildly Indestructible” – Jay Wilburn “Blanket Statement” – Aspen Bassett “Great White” – Brent Knowles “Speak Softly” – Day Al-Mohamed You can find links to purchase the book here