Category Archives: Second Project

How to Script for Games

I’ve made an excerpt from my second Lazy Designer game design book free for the next few days. Download it here. This excerpt is about *scripting* and not stripping (there’s been past confusion and disappointment and for the record I’d just like to point out that I know a lot more about scripting than I […]

Data and Resource Generation

There are many ways to organize game data. This section discusses some that have worked well for me in the past. Warning – technical game post. If you’re here for writing stuff only, run now. Overview Games are made of many things. There is the data — creature 3d models, textures, area maps, dialog files, […]

The Lazy Designer: Providing Useful Feedback

“How to Submit Feedback that Will Make it into the Game and not the Recycling Bin” Feedback (re: bug reports, user analysis, critiques) is essential for many creative endeavors, from writing stories or making movies or designing games. Even the most talented game designer benefits from seeing her product through the eyes of a potential […]