Category Archives: The Lazy Designer

Game: Hauler Version 0 (Part 1)

As I mentioned I have started to work on an almost-game. I said I would start releasing prior milestones and discussing them and so this is the first of those discussions. THE IDEA Up until Spring 2014 I had been tinkering with a couple different prototypes, including one that I had put a lot of […]

New Feature: Couch Games

I know I’ve been terrible with keeping to my blog posting schedule so I hesitate to commit myself to anything else, but here I go, anyways. Over the past few months I’ve continued learning how to use Unity to build games. I’ve moved a bit beyond some of the cruder prototypes I’ve put together and […]

Want to Read the Lazy Designer for Free?

I’ve started a newsletter. Well, actually I’ve had a newsletter for a long time but have not really done much to promote it. My intention going forward is to begin releasing sections from the Lazy Designer, starting with the first book. But before I proceed I’d like to acquire a few more subscribers. So if […]

Console vs PC?

I don’t think I’ve spoken much about how I play games on this blog beyond mentioning that I strongly disliked the previous xbox and that mostly we play PS3 games (with a bit of Wii mixed in). At one point I was not playing any games on the PC anymore. Over the past couple years […]

Designer Checklists

Ages ago I bought a book called “The Writer’s Book of Checklists” by Scott Edelstein. This was a reference manual for aspiring writers, with everything they needed to know summarized in handy checklists. For whatever reason the checklist format has always been appealing to me. As part of my efforts to create secondary, bonus content […]

How to be a Lead Designer

The final book in the Lazy Designer game design series is now available. This standalone volume in the Lazy Designer series provides insights on becoming an effective lead designer or creative director. Learn to manage large teams of specialized designers, improve your decision making process, and write clear and usable documentation. http://www.amazon.com/Lead-Designer-Lazy-Game-Design-ebook/dp/B00JUYRB18/ I know I […]

The OTHER Solution in Game Design

The Other Solution For the most part throughout my Lazy Designer series I focus on what I believe is the right way to implement particular design tasks. Based on my experience I have a recipe book, so to speak, of design solutions to specific problems. Throughout the books I make reference to these. The other […]

Story Review and an Amazon Update

SOME WE EAT I stumbled across the following review for my story “Some We Eat and Some We Keep” which appeared in the second issue of Robots and Rayguns: “And Brent Knowles unique style was also awesome….reminded me of Blade Runner for some reason, which is great! I can see Philip K. Dick in him […]

Back In Province

We had to make a quick trip out of province, but are finally back home. I don’t have much to say, still busy catching up on late tasks, but I’ll provide a quick update and if you have any questions throw them into the comments and I’ll be sure to reply. Lazy Designer — The […]

Who is Brent Knowles?

Because I really didn’t want to write a blog post today, I present you with a host of links to old interviews I’ve given instead. Most of these took place while I worked for BioWare — and many of them are Dragon Age: Origins related. A few concern my writing endeavors. (Also, several of these […]