Category Archives: Game Reviews

Mass Effect 3 and Day-One DLC

So a few of you involved in the gaming community are probably aware of some flack BioWare was (is?) getting for releasing day one DLC for Mass Effect 3. For those who are not familiar with gamer lingo this basically means that there was add-on content available for Mass Effect 3 the moment it was […]

Good Luck Drew!

As some of you may know Drew Karpyshyn, one of BioWare’s writers, has announced his retirement. He will be focusing on his own writing projects and I wish him all the luck! You can read Drew’s blog post about this or check out his impressive bibliography. He already has an extensive body of work, including […]

Lazy Designer Book 2 Rough Draft Complete

So I have finished the rough draft for the second book in the Lazy Designer series. I’m going to take a couple days off from it and get back to some stories that have been pestering me to be written. Editing will start next week. The current length is 46 000 words. The first book […]

Lazy Designer 2: Feedback on Tools Section

If you have the time to review this section from my forthcoming game design book, I’d appreciate it. Basically I am looking for examples of design tools; I’ve filled in the ones I remember using but I’m sure I have missed some. Tools To assess the types of tools you will need look at similar […]

Priced to Die

“Why We Should Fear Ourselves More Than Pirates” So now that I’m seeing reports of SOPA and PIPA having been defeated by overwhelming negative opinion many are breathing sighs of relief. And others are cursing violently (but generally silently). Among game developers and writers, my two primary areas of interaction, opinions are mixed. Many are […]

Lazy Designer Book 2 – Progress Update

Pleased! I have just finished up writing a section on focus testing dos and donts, which also happens to be the last section of the current chapter I’m writing for the second Lazy Designer book. This leaves one more chapter to write and then the first draft of the book is complete. After that it […]

Gamifying Government, an Example of Designer Bias

This is an excerpt from the upcoming second volume in the Lazy Designer series. In the section on deciding which type of game to make I suggested that the bias of the designer, the managers and other key stakeholders in the company, all interact to influence the game. What follows are my thoughts on how […]

Dragon Age Redemption

I’ve finally gotten around to watching the six episodes in the web series “Dragon Age Redemption” starring Felicia Day. What did I think? Well I’ll qualify what follows with two points: I don’t like web series. I find they have too much preamble and postamble for a few minutes of entertainment. I don’t generally go […]

My Years at BioWare

Somebody came by today asking to read the little write ups I did for each year I had worked at BioWare. I had assumed I had created a functional table of contents somewhere but could not find it (talk about Lazy…) Anyways I’ve modified the first journal entry, the one describing my first year with […]

Hathead

So I’ve come to recognize that I wear many hats. I’m a retired game designer, a writer, a software developer, and a consultant. I also blog and I’m (somewhat) active on various social media sites. While wearing the vast majority of my hats I truly want to encourage others to connect with me. I enjoy […]