Category Archives: Game Reviews

Minecraft? Microsoft? (The Builder Generation?)

As I write this it is still only rumor that Minecraft may be sold to Microsoft, so my rambling here might be completely irrelevant (but what is the Internet for anyways, if not to host my rambles?) Minecraft is a valuable product. I think in more ways than any other game, it has really infiltrated […]

Game: Hauler Version 0 (Part 1)

As I mentioned I have started to work on an almost-game. I said I would start releasing prior milestones and discussing them and so this is the first of those discussions. THE IDEA Up until Spring 2014 I had been tinkering with a couple different prototypes, including one that I had put a lot of […]

Minecraft – Everything a RPG Should Not Be

While RPGs seldom are on the cutting edge of visual quality (unlike shooters) there’s always been a continual player expectation for improved graphics. Over the past decade or so there’s been a push towards realism and a higher visual fidelity — resulting in an escalation of costs to develop large-scale RPG projects. And then a […]

Fun With Unity

I’ve had some time to work with Unity the past couple weeks but instead of applying that (entirely) towards the prototype, I’ve been building a kid’s game instead. This is not a commercial thing, just something fun for me to sit with my kids and work out the design for. I like to think I’m […]

Learning Blender

When I take a rare break from summer vacation fun and writing novel #6, I’ve been continuing work on my game prototype or, to be entirely accurate, I’m learning modeling/texturing and animating and other art details. Basically I need to generate placeholder models in my prototypes and I figured I’d dive into the whole art […]

Tackle Your Bigs Risks… Prototyping

In my spare hours, in between writing and family obligations, I’m continuing with my unity prototype. I’ve been having fun with it but today I had to take a step back. I really want to dive into AI and combat, but I realize that these, while complicated system, are ones I’m confident I can get […]

When Brent Does Not Write… He Prototypes

So, what have I been up to recently? Well, I’m well into writing novel #6 and planning novel #7 and planning the remainder of the Lazy Designer series. As well I recently released my open source writing organizer. So, I’ve been busy. I’ve also resumed playing around with the Unity game engine and am making […]

Table of Contents: Lazy Designer Book 3 – Exploration and Gameplay

I’m sure the crafty reader has figured out my plan, in regards to releasing the Table of Contents for the past books and there is no surprise that today, I reveal the contents of the third book in the Lazy Designer series. Here’s the blurb: Brent Knowles continues his Lazy Designer series with a look […]

Road/Kill

A car combat skirmish game played at a fast and furious pace. Loaded with sweet customizable high quality miniatures. My former BioWare colleague has a Kickstarter for his tabletop car combat game! Check out his Kickstarter page!

Baldur’s Gate Enhanced Edition

My friends over at Overhaul Games have released Baldur’s Gate, the Enhanced Edition! If you were a fan of the original or just want to see what Baldur’s Gate was all about I encourage you to check this out. I’ve played the PC version over the past few months and it certainly brought back a […]