Author Archives: Brent Knowles

A Chat with Matt

This morning I had a fun discussion with Matt Barton from Matt Chat. We spent a couple hours talking about my time at BioWare (from 1999 to 2009). We discussed what BioWare was like back then, the games I used to enjoy (versus now), and my design philosophy. The interview will air sometime this weekend, […]

Iceland!

Last month I had the opportunity to take my kids on a week-long vacation to Iceland. I have long wanted to visit the country but was waiting till my kids were old enough to enjoy the experience. And what an experience it was! We only explored a very small portion of the country but enjoyed […]

End of Year Check-In

Hello all. Life still finds me pretty busy with chasing after my kids and work, not doing much in the way of writing. I am working on my own game in my free time, but it is too early to share details there. In terms of other updates, I left Beamdog a couple months ago […]

Summer 2018… what’s going on?

Hello. I know I’m still not updating this very often. Thought maybe I’d poke things to see if anyone is out there anymore. If I were to start posting anything more often — and I apologize, I know I’ve asked the question before — what would you like to see? Bits from the Lazy Designer […]

Neverwinter Nights

Almost twenty years ago I began my game development career at BioWare. My first title to do design work on was Baldur’s Gate 2. My second… Neverwinter Nights. I eventually become co-lead designer on the game, which was both a RPG as well as an online Dungeons & Dragons campaign “facilitator”. In the hands of […]

My second project…

Hope the New Year is treating everyone well. I’ve been very busy at work with Beamdog… but can’t really dive into what I’m doing so I’ll keep it quiet on that front and just discuss my second wood working project instead. After building the large entryway organizer I decided I would tackle something simpler. The […]

Enjoy the holidays!

Hello… just a quick update before I abandon the interwebs for the holiday season. Hope everyone has something fun lined up for the holidays. I’m going to take my couple weeks off and just relax mostly… I’m digging through old writing and programming projects today for example. And I might build a table, we’ll see. […]

A New Hobby: Woodworking

After I moved out of the condo I was living in during the “are we going to get divorced?” phase of the marriage breakdown, I setup the garage in my new house to become a woodworking shop. There were two main reasons for this. The First Reason: I had no furniture! Obviously over fifteen years […]

Not Quite a Return… Yet…

So… I have a blog. Not that I’ve forgotten about it. Obviously. I haven’t even forgotten to post to it. I just haven’t posted… anything… in quite some time. Because I haven’t felt like it. While I was never prolifically active online, I was reasonably so at one point in my life. When I was […]

Planescape Torment: Enhanced Edition

As many of you have probably already heard, Beamdog is on the verge of releasing an enhanced edition for Planescape: Torment. I started in the games industry at BioWare, working on Baldur’s Gate 2. During that time Planescape: Torment was released — the first game that licensed the Infinity Engine from BioWare. It immediately drew […]