Author Archives: Brent Knowles

Summer 2018… what’s going on?

Hello. I know I’m still not updating this very often. Thought maybe I’d poke things to see if anyone is out there anymore. If I were to start posting anything more often — and I apologize, I know I’ve asked the question before — what would you like to see? Bits from the Lazy Designer […]

Neverwinter Nights

Almost twenty years ago I began my game development career at BioWare. My first title to do design work on was Baldur’s Gate 2. My second… Neverwinter Nights. I eventually become co-lead designer on the game, which was both a RPG as well as an online Dungeons & Dragons campaign “facilitator”. In the hands of […]

My second project…

Hope the New Year is treating everyone well. I’ve been very busy at work with Beamdog… but can’t really dive into what I’m doing so I’ll keep it quiet on that front and just discuss my second wood working project instead. After building the large entryway organizer I decided I would tackle something simpler. The […]

Enjoy the holidays!

Hello… just a quick update before I abandon the interwebs for the holiday season. Hope everyone has something fun lined up for the holidays. I’m going to take my couple weeks off and just relax mostly… I’m digging through old writing and programming projects today for example. And I might build a table, we’ll see. […]

A New Hobby: Woodworking

After I moved out of the condo I was living in during the “are we going to get divorced?” phase of the marriage breakdown, I setup the garage in my new house to become a woodworking shop. There were two main reasons for this. The First Reason: I had no furniture! Obviously over fifteen years […]

Not Quite a Return… Yet…

So… I have a blog. Not that I’ve forgotten about it. Obviously. I haven’t even forgotten to post to it. I just haven’t posted… anything… in quite some time. Because I haven’t felt like it. While I was never prolifically active online, I was reasonably so at one point in my life. When I was […]

Planescape Torment: Enhanced Edition

As many of you have probably already heard, Beamdog is on the verge of releasing an enhanced edition for Planescape: Torment. I started in the games industry at BioWare, working on Baldur’s Gate 2. During that time Planescape: Torment was released — the first game that licensed the Infinity Engine from BioWare. It immediately drew […]

Reprint of “Stone Eater”

A few years ago I sold my story “Stone Eater” to Abyss and Apex. I was very pleased when they recently decided to include it in their second “best of” anthology! There are print and kindle versions of the anthology available. I’m sharing a table of contents with some really amazing authors (from their blog): […]

The end is near…

Last December I did not do a year-in-review about my writing, as I generally do. Mostly I avoided this because the holidays were a rough time for me — first Christmas without my kids, etc. But also, because I did not accomplish a lot in 2015. The past year and a half I have been […]

Siege of Dragonspear

I’ve been working at Beamdog for several months now and have been enjoying my time with the studio. Last week the team hit a huge milestone — the release of Siege of Dragonspear, an expansion set between Baldur’s Gate and Baldur’s Gate 2. They’ve devoted significant time and energy to the expansion and I’ve had […]