Author Archives: Brent Knowles

A New Hobby: Woodworking

After I moved out of the condo I was living in during the “are we going to get divorced?” phase of the marriage breakdown, I setup the garage in my new house to become a woodworking shop. There were two main reasons for this. The First Reason: I had no furniture! Obviously over fifteen years […]

Not Quite a Return… Yet…

So… I have a blog. Not that I’ve forgotten about it. Obviously. I haven’t even forgotten to post to it. I just haven’t posted… anything… in quite some time. Because I haven’t felt like it. While I was never prolifically active online, I was reasonably so at one point in my life. When I was […]

Planescape Torment: Enhanced Edition

As many of you have probably already heard, Beamdog is on the verge of releasing an enhanced edition for Planescape: Torment. I started in the games industry at BioWare, working on Baldur’s Gate 2. During that time Planescape: Torment was released — the first game that licensed the Infinity Engine from BioWare. It immediately drew […]

Reprint of “Stone Eater”

A few years ago I sold my story “Stone Eater” to Abyss and Apex. I was very pleased when they recently decided to include it in their second “best of” anthology! There are print and kindle versions of the anthology available. I’m sharing a table of contents with some really amazing authors (from their blog): […]

The end is near…

Last December I did not do a year-in-review about my writing, as I generally do. Mostly I avoided this because the holidays were a rough time for me — first Christmas without my kids, etc. But also, because I did not accomplish a lot in 2015. The past year and a half I have been […]

Siege of Dragonspear

I’ve been working at Beamdog for several months now and have been enjoying my time with the studio. Last week the team hit a huge milestone — the release of Siege of Dragonspear, an expansion set between Baldur’s Gate and Baldur’s Gate 2. They’ve devoted significant time and energy to the expansion and I’ve had […]

And there is this…

First, many apologies for the delay between posts. I am not yet ready to promise more regular postings but interesting things are afoot. If you are even vaguely interested in game development you have probably already learned that I’ve joined Edmonton-based game developer Beamdog. I’ve been working for them for the past few months. I […]

Sword Coast Legends

During the last couple years I have been fortunate to have a consulting role on Sword Coast Legends, a new Dungeons & Dragons RPG from N-Space. Today it went live on Steam… I encourage you to check it out! https://swordcoast.com/ A huge congratulations to the team at N-Space who have been working very hard on […]

Transitions

This is a post I had hoped I would not have to write. I’ve been avoiding it, out of fear that writing this out, will make it real. (And yes, this post is entirely personal and has nothing to do with game development or writing… but it explains my silence here.) After eight months of […]

Back in Florida 

Sorry for the long delay! This has been a challenging year and I intend to talk more about what’s going on… But probably not until the fall. Right now I’m helping out some friends down here in Orlando, and yes, I will explain more about that in a future post. This is the second time […]