Dungeons & Dragons,  My Life,  Raiders of the Serpent Sea

One Adventure Ends & Another Begins

As many of you know, over the past few years I have been running a D&D campaign for my kids and their friends, using the Odyssey of the Dragonlords campaign. We just completed session #55 — and it looks like there’s only 2 remaining sessions and we shall be done.

It has certainly been an interesting experience. We started playing a bit before COVID (so in person) but we transitioned into using Roll20 during the pandemic and haven’t played in person since — though I’ll try to get everyone together for the final session. But it was nice to have a regular event that remained constant throughout the pandemic and I have always looked forward to our sessions. And of course, running the campaign regularly has helped me prepare Raiders of the Serpent Sea (as has the playtesting campaign I’ve been running for that, with a different group).

One of the things I’ve appreciated most about Odyssey is the rich world content. This helped me enable the players to feel ownership over Thylea — their actions did change it and at this point they have created their own cities and heavily influenced the role of the gods in future events. Though they have failed at times (sorry, Aresia), I think the campaign succeeded in delivering an experience worthy of the heroic exploits of Greek legends. I will be sad to see it end, but I suspect one of the players might do something with the end state of our campaign and begin something new.

I’ve really enjoyed Odyssey and I’m eager to see how other DMs feel about Raiders of the Serpent Sea. I’m hoping I’ve struck a good balance between offering something new while building upon the framework Odyssey developed. We shall see! Still a few months before everything is locked down there.

Anyways, back to work for me. Hope all is well!

Former lead designer at BioWare (Dragon Age: Origins, Neverwinter Nights). Creator of Raiders of the Serpent Sea.