Dungeons & Dragons,  Raiders of the Serpent Sea

The Raiders Campaign

A question I’ve been asked a few times about Raiders of the Serpent Sea is: “What sort of campaign is this. Is it like Odyssey of the Dragonlords?”

The short answer is, of course, it is like Odyssey!

But… what does that really mean?

I really enjoy game mastering Odyssey and Raiders borrows significantly from the framework/structure developed for that campaign. And where I think I can improve delivery, I have. Here’s a bit more about it…

This is a Campaign — Not Just a Setting

I want Raiders to be usable by other game masters — a practical sourcebook that is fun to read in between sessions and useful while they are running events at the table. Let’s be frank — I’m not uniquely qualified to translate Norse myths into an RPG system. There’s lots of great examples of that already out there. But I can build strong encounters, adventures, and story frameworks — each deeply flavored by Norse & Viking lore.

But what I thought worked well with Odyssey is that it was a functional framework that was ready to use. The myths and background were very cool and interesting but I’m not picking up a campaign book just to read stories. I need it to be functional. And that’s what I hope Raiders delivers as well. (And yeah, of course, I also hope game masters and players really become invested with the Stone Court gods and raider society and the assorted characters your party will stumble across…). But most important is that the game master and their players have fun and feel like they’ve explored a self-contained, interesting, and volatile world with numerous solid adventures building towards a satisfying conclusion.

(I’m also totally happy if some game masters just borrow a few plots or player character concepts to use in their own campaigns!)

So expect interesting and varied adventures (populated by helpful and troublesome NPCs) set against a backdrop of a Norse-inspired setting. There will be hordes of new monsters to encounter along the Serpent Sea (or to use in your own adventures), new magical items to find/borrow/steal, and beautiful full page art everywhere. And longships, lots of longships!

Raiders of the Serpent Sea will hopefully serve many and varied purposes over the years!

Please visit our Kickstarter landing page! Your interest will definitely help us decide when to press the launch button.

Former lead designer at BioWare (Dragon Age: Origins, Neverwinter Nights). Creator of Raiders of the Serpent Sea.

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